Driving EdTech to Smaller Indian Cities and Towns: A QuizNext Case Study
Meet Badal Kumar, a 15 years old Class X student from Chandilla village…
Gamification and How It Can Help Students Learn
My two girls, Aarah (7 years) and Saraah (5 years), hate drinking…
Woobo, the AI-Powered Educational Robot, Enters the Retail Arena with an Engaging Game-Based UI
Woobo, the AI-Powered Educational Robot, Enters the Retail Arena with an Engaging…
Three Reasons Why You Should Be Participating in the Pan-India Maths Challenge
This year, Diwali celebrations come knocking a little earlier. Mangahigh is all…
How To Tackle Maths Anxiety in Children
A significant amount of research has been undertaken on maths anxiety in…
What is Play-Way Method of Learning?
Play-way method of learning is a complete package that enables overall development…
Learn To Play and Play To Learn – A Distinguished Lecture Hosted By UNESCO MGIEP on Gaming in Education
Can learning be made fun and experiential? In UNESCO Mahatma Gandhi Institute…
Paradox Interactive Expands to the Global Educational Market with the Help of MinecraftEdu Creator TeacherGaming
TeacherGaming is pleased to announce a new distribution partnership with Paradox Interactive,…
“Destination: Mars” Takes Children on the Adventure of a Lifetime
Polish startup Skriware enters the US market with unique educational solution.
Gimkit: It’s Like Kahoot on Steroids
Last Thursday I discovered a new game to play with my high…