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Reading: Indonesian Virtual Reality Platform Shinta VR Raises Pre-Series A Funding
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EdTechReview > News > Indonesian Virtual Reality Platform Shinta VR Raises Pre-Series A Funding
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Indonesian Virtual Reality Platform Shinta VR Raises Pre-Series A Funding

Shalini Pathak
Shalini Pathak Published November 1, 2021
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Shinta VR funding
Indonesian Virtual Reality Platform Shinta VR Raises Pre-Series A Funding
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Shinta VR, an Indonesian virtual reality company, has raised an undisclosed amount in its pre-series A funding round from TigaLapan Investama Group and Investa Syailendra Nuswantara (INSAN).

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The company plans to use the fresh funds to hire more talent and to do further research on its existing and future VR platforms.

Established in 2016 by Andes Rizky, Andrew Steven Puika, and Japan-born Akira Sou, Shinta VR is a virtual reality company that uses VR/AR/MR technology to deliver beautiful imagination into reality. The platform has developed several products and has been trusted by enterprises to develop various Virtual Reality and Augmented Reality projects related to education, training, simulation, entertainment, and games.

Shinta VR started as a B2B service company that develops customized VR content and software. However, it has shifted to three newer models: a VR-based learning platform for K-12 called Millealab; an enterprise training platform known as SpaceCollab; and a virtual character platform that can be used to build a virtual YouTuber.

Millealab is Shinta’s main offering. It is an all-in-one software platform to create VR educational content quickly, easily, and cost-effectively. So far Millealab has been used by more than 5,200 school teachers and accessed by thousands of students in Indonesia.

According to Andes Rizky, Co-founder of Shinta VR, all of Shinta’s platforms can provide a metaverse experience – a trend that got a lot of hype after Facebook rename its company as Meta – albeit in a smaller scope. Despite their focus on education, the platforms are also trying to gather users’ emotional responses in a VR-based environment. The emotional response is critical in developing a larger-scale metaverse world.

Shinta VR is the first VR startup in Indonesia. It claims that until now the platform is the most active and innovative company related to virtual reality and augmented reality technology in Indonesia.

Prior to this latest funding, Shinta VR had raised external funding from Telkomsel Innovation Centre (TINC) and Japan-based Rentracks Cocreation.

TAGGED: Augmented Reality, EdTech Funding, EdTech Startups/Companies, Indonesian EdTech, Virtual Reality
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By Shalini Pathak
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Shalini Pathak is a Staff Writer at EdTechReview (ETR) - India's leading edtech media & community. She has over four years of experience in media, covering different beats. Like all writers she's an enthusiastic reader first with a passion to create out of the box content, and an ability to write about any topic. As a part of the ETR team, she will cover the latest in the edtech industry with a focus on edtech startup stories and their funding.
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