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Reading: Game-based Learning Platform SplashLearn Raises $18M in Series C Round
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EdTechReview > News > Game-based Learning Platform SplashLearn Raises $18M in Series C Round
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Game-based Learning Platform SplashLearn Raises $18M in Series C Round

Stephen Soulunii
Stephen Soulunii Published February 10, 2021
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SplashLearn Raises $18M
Game-based Learning Platform SplashLearn Raises $18M in Series C Round
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Game-based learning platform SplashLearn has raised $18 million in a Series C funding round led by San Francisco-based VC firm Owl Ventures with participation from existing investor Accel Partners.

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Founded in 2010, SplashLearn offers gamified math and reading courses to students in pre-kindergarten grade five. It has developed over 4,000 games and other interactive activities that are aligned to a child’s curriculum. The platform additionally provides 15 to 20 minutes of personalized learning experience to each student every day.

SplashLearn’s service is completely free for schools, but the company charges students a subscription fee, which enables parents to track their child’s progress and helps them identify areas improvement. The company claims to cater to more than 40 million registered students on its platform. It said 10 million students and 750,000 teachers have joined the platform last year as the coronavirus shut schools worldwide.

Speaking about the company, Arpit Jain, Co-founder and CEO of SplashLearn, said,

“We envision a world where every child would learn, fearlessly. The games within the program aim to shift the current narrative around learning, turning it into an experience that augments the child’s desire to learn by making learning itself rewarding for every child. Thus reducing their fear of failure, and creating what we like to call fearless learners.”

The company plans to use the fresh funding to scale its new personalized tutoring product to sign up more parents and get more teachers involved.

Commenting on the funding, Amit A. Patel, Managing Director, Owl Ventures, said in a statement,

“SplashLearn is well poised to bring about a distinct change in the digital learning space with its unique blend of scientifically designed curriculum and its pedagogical methods with global appeal. SplashLearn fits into our objective of supporting innovative companies in the EdTech space, helping drive a paradigm shift in the way education is imparted, bringing it to scale.”

With the funding, Patel has joined SplashLearn’s board member along with Abhinav Chaturvedi, Partner at Accel.

SplashLearn is currently largely serving students in the US, which accounts for about 80% of its revenue. According to Jain, one in every three schools in the US uses the platform.

The US-headquartered startup was bootstrapped till October 2018, when it raised its first venture round of $7 million from Accel Partners. The company then expanded to reading as well as ventured into new markets. Today, the platform is being used by students from over 150 countries, including the UK, Australia, Canada, and India.

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TAGGED: EdTech Funding, EdTech Startups/Companies, Game Based Learning, Math Learning Platform, US Education
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By Stephen Soulunii
No more a student, but love to learn. Not a teacher, but care about how students are taught. Not an educator, but want everyone to be educated. Not a social worker, but desire to see change. Not a reformer, but always want to see a better world. The author believes that only sound education can bring a better future, better world and technology can help achieve a lot in this field.
Previous Article Top Hat Raises $130M Active Learning Courseware Platform Top Hat Raises $130M in Series E Funding
Next Article On-demand Tutor App Filo Raises $260K Pre-seed Round from Better Capital On-demand Tutor App Filo Raises $260K Pre-seed Round From Better Capital
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